The skull avatar that kicks off the Hacking minigames

Hacking is a mechanic in Welcome to the Game where anonymous hackers frequently try to invade the player's computer, activating a minigame where they can potentially block the hack. Hacks are quite frequent, and are signaled once the whole screen is flooded with green corruption and a digital skull avatar appears, menacingly cackling.

There are three types of hacks; DOS hacks, Kernel hacks, and V.A.P.E hacks. Each minigame is timed, and if it isn't beaten until the time is up, the player either loses a random number of days due to the hacker temporarily blocking them out of their computer, or lose their notes. This can be a major problem because it gives the player less time to find a Red Room within 30 days, which leads to a Game Over.

If hacking becomes too much of a problem for the player to handle, they can simply reset their IP address by resetting the modem to temporarily disable hackers from attacking.

Types of hacksEdit

  • In a DOS (Denial Of Service) hack, the player has to relay information packets through all empty nodes by clicking them to change the direction of relay and then reach the exit node. This can be sped up with the middle mouse button.
  • A Kernel hack is where the player is given lines of code that they must quickly copy down with fast typing.
  • A V.A.P.E (Vector Access Performance Executer) hack is where the player is presented a grid of squares, some squares filled with memory segment blocks out of order (adjacent). The player must arrange them so no two blocks are adjacent to each other (that is, to the left/right or above/below).


Hacking returns as a mechanic in Welcome to the Game II, except this time, the player, Clint Edwards, can be hackers themselves.